Switch 2 First Impressions

It’s been a few weeks since the launch of the Switch 2, with it already becoming the fastest-selling console of all time. But with controversies over expensive prices and a lack of exclusives at launch, is the console REALLY worth the price tag? Find out here as I give you my first impressions of the console!

PART 1: THE SYSTEM/SPECS

For anyone who previously owned the original Switch model, it’s clear that the Switch 2 is a large improvement over its predecessor. Boasting a screen size about 1.6 times larger than the original, it’s much easier to see more of the action. Additionally, although both the Switch and Switch 2 feature LCD screens (unless you bought a Switch OLED), the Switch 2 supports a 120Hz refresh rate and Variable Refresh Rate. It can also display up to 120 FPS in handheld AND docking mode! Although Nintendo usually prioritizes the games over technology, the Switch 2’s specs are pretty impressive!

I believe the system’s Joy-Cons are also a step up from previous models. They now attach to the system via magnets, which is an easier method of attaching and detaching the Joy-Cons. Of course, some may still prefer the original “rail system” of the original Switch models, so this is all personal preference. Additionally, although I haven’t really used it, the Switch 2 offers a larger stand that appears more durable than the one from my original Switch, as the new kickstand is made of metal. Although it is skinnier than the kickstand from the OLED model, I would guess this was done to make the console less weighty.

PART 2: THE GAMES

To be honest, the Switch 2 doesn’t have a whole lot of exclusives at launch. But in my opinion, the games that it DID launch with (mostly) make the price of admission worth it. Of course, the most anticipated exclusive (and the main reason people want the system) is Mario Kart World. While I will always have nostalgia for the Mario Karts that I grew up playing (Mario Kart Wii, DS, 8), this game is another solid entry in the series. Currently, the game features 32 tracks in 8 different Grand Prixs and 7 different modes to choose from (Grand Prix, Knockout Tour, Time Trials, Vs Race, Battle Mode, Free Roam, and Multiplayer). It is also the first Mario Kart game to feature 24 drivers in each race!

For the sake of clarity, I’ll be focusing on the new modes (Grand Prix, Knockout Tour, and Free Roam). Personally, after playing through all 32 Grand Prix maps, I can appreciate them and the new features they offer. For example, the ability to unlock costumes for your character by eating Food items in races (and in Free Roam mode) is a neat addition, as it adds plenty of customization for all characters. The only problem with this is that it makes the Character Selection UI extremely cluttered, as the game treats each costume as a separate character.

Another nice addition is the ability to take over certain vehicles in races. For instance, vehicles such as semi-trucks and boats can be used in races for short periods of time (with a UFO vehicle unfortunately being restricted to Free Roam mode). While I think this is a very cool idea, I believe there should have been more vehicles spread out across the maps to get the most out of this concept.

In terms of the maps themselves, I believe they were all very solid, even if they felt “shorter” due to the drives between races counting as laps. There is a lot of variety here, from a tropical jungle to an ice region to even a fiery volcano section. However, one map that specifically stood out to me was World’s version of the classic Rainbow Road (which is only unlocked after completing the other 7 Cups). Due to the gorgeous visuals this map had (which especially pop on the Switch 2), I believe this is a contender for one of the best Rainbow Roads across the entire series.

Knockout Tour is another nice addition to the series, serving as a sort of “Mario Kart Battle Royale”. Drivers are “eliminated” each lap if they don’t place within a certain threshold. These races get more tense as they go on, as there can only be one winner at the end of the race (the driver who ends up in first place on the final lap). While I only played the modes with bots, I could see how this could become really competitive among friends and family.

Lastly, I believe the Free Roam mode had some potential but ultimately falls flat. There is no story mode or even mission structure. While it is neat that the entire map that holds all races is explorable, the map basically consists of scattered time trials and collectible outfits. There are a few easter eggs, however, like the Super Mario 64 reference that enables Mirror Mode for the map. Of course, you could also have your friends join you to explore, but I don’t see how much fun this would really add to the experience. I only really recommend this mode if there is a costume for a character that you want.

The other main exclusive that the console launched with is the controversial Welcome Tour. Personally, I understand the controversy, as the game is behind a paywall of $10. Looking at one of Nintendo’s competitors, Sony released the very fun and unique Astro’s Playroom as a pack-in title for the PS5. In my opinion, Welcome Tour should have been free, which would have reduced the controversy the tech demo receives. In terms of Welcome Tour’s gameplay, it can be seen as lackluster, as it mainly consists of mandatory quizzes and short mini-games. I have had my fair share of fun with the “game”, but I would certainly say it’s not a “must-buy” experience.

PART 3: THE ACCESSORIES

After taking a single look at the prices of the Switch 2’s accessories, I knew I would instead purchase third-party items at a lower price. Here are some of the items I recommend, coming from Amazon:

Joy-Con Wheels: https://www.amazon.com/dp/B0F2FR71DW?ref=ppx_yo2ov_dt_b_fed_asin_title

The package includes two wheels, making it perfect for Mario Kart World with a friend. Additionally, it also provides two Joy-Con remotes that could be handy for co-op in other games. Both the wheels and remotes feel sturdy, and overall are decently price for 4 Joy-Con accessories.

Carrying Case: https://www.amazon.com/dp/B0F7XD3GGV?ref=ppx_yo2ov_dt_b_fed_asin_title

This case is perfect for those who want to travel with their Switch 2, as it can basically hold all Switch 2 equipment. This includes the dock, 10 game cartridges, and a Pro Controller. It even has room for earbuds/AirPods!

Pro Controller: https://www.amazon.com/dp/B0F194QFT2?ref=ppx_yo2ov_dt_b_fed_asin_title

Speaking of Pro Controllers, this controller by 8BitDo is surprisingly well-made. It truly does feel like a premium product, with some nice weight to it and a satisfying button click. Although it took some time for me to figure out how to connect the controller to the Switch 2, it works flawlessly once connected. Another small but neat feature of this controller is the LED lights underneath each thumbstick, which interact based on what buttons are being pressed on the controller.

Screen Protector: https://www.amazon.com/dp/B0DY4YL8CY?ref=ppx_yo2ov_dt_b_fed_asin_title

Of course, you can never go wrong with a screen protector for your new console. This pack provides 4 for 5 dollars, which is a pretty good deal even if I’m not sure who needs multiple screen protectors. Personally, I have no complaints with this protector. It seems to be of good quality.

In conclusion, I would recommend the Switch 2 if you are looking for a good technical upgrade from the Original Switch OR are a big Mario Kart fan. If neither of these sound like you, I think it would be best to wait for more exclusives to launch for the system.

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